![]() One of the central aspects of the game involves running your own airline company. This game offers a diverse range of features that keeps players engaged. Furthermore, completing special events that involve flying unique things and people to a specific goal will reward you with Bux, a currency used to buy planes, and other perks like upgrades and the ability to speed up flights. There’s also a bonus system in place, where filling a plane with cargo or passengers headed to the same destination will net you a 25% bonus on each item. ![]() The game employs a formula to calculate the profit from each flight, considering factors such as distance, speed, and the weight of the plane used on the route. As your business profits from these flights, you gradually build more airports, invest in superior planes, and eventually expand your airline internationally. You start with a handful of airports and modest planes carrying small cargo and passengers over short distances. DIVE INTO THE ROLE OF AN AIRLINE CEOĪt its core, this game places you in the shoes of an airline CEO. Lastly, trading plane parts with your friends and competing in global events adds a layer of excitement and engagement to the game. You can also personalize your aircraft with paint jobs and design pilot uniforms to match your style. The game lets you unlock an array of airplanes, ranging from little prop planes to colossal jumbo jets, and take charge of airports from quaint small towns to sprawling metropolises. As they wing their way around the world, these planes transport fascinating people and precious cargo to over 250 cities scattered across the globe. This charming game invites you to take the helm as you manage and expand your fleet of planes. You could do this with four tier 2 cities early on.From the masterminds behind the hit game, Tiny Tower emerges a new casual airline simulator that conveniently fits right into your pocket. You can do this with any pair and with as small a plane as Aeros even. If you don't have upgraded cities yet, I think just collect for one city of the other end vs. If you have a fully upgraded city at full capacity of 60, you will have roughly 15 of each item of the other end pair. Sure, there might be some waiting and some unbalancedness, but you generate XP. My experience is you can keep 4 cloudliners very busy doing this. If you get to Seoul and it only has 11 Rio Ps say, fly over the cloudliner to Shenyang and see what there is for Rio Ps. If you were really on your game, you could do it with one for the pair.įly the cloudliners back and forth. They arrive before the jobs list updates. Dump,then you collect any new, and fly to Sao. In terms of execution, you know easily what an Aero-M in Rio has to do. In Sao, collect any Seoul/Shenyang, P or C. (don't have those, we can make it work) Place an Aero-M in each of the end cities of Sao, Rio, Seoul, and Shenyang. Here is a strategy to generate some XP with what you have: Say you have Sao/Rio, Kinshasa, Seoul/Shenyang. I am going to be doing a number of illustrations on my hub and spoke strategy. And then from there they are distributed. I suggest using M class between layover cities that way you have both jobs types flowing back and forth efficiently. Once you get cloudliners it gets much easier as they “hop the pond” quick and carry a lot. ![]() It’s a vicious method because you always have either not enough or to many jobs at layover spots. ![]() If your cloudliner leaves London and it takes 30 minutes make sure you have 1. My only suggestion is work out efficiencies. It’s hard to master, requires a lot of time. My biggest issue is that I didn’t have enough seats and planes to go far enough to move enough jobs to keep up with the lower planes and same with the other way around. I’m talking planes picking up planes, moving and dropping off.
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